The Bitmap menu includes options that operate on bitmap files.
This clears the work done on the screen and creates a new environment to save things in.
This reads an image that is stored on your file system. You can load images in either the Microsoft Windows Bitmap (BMP) format or the Graphical Interlace Format (GIF) format. Also see the BITLOAD command.
See also the section on using color.
This saves the picture that you're working so that you can use it with other applications or continue to work on it later. You can save pictures as either a Microsoft Windows Bitmap (BMP) or a Graphical Interlace Format (GIF). Remember, if your image was generated with a Logo program you really don't need to save it as an image unless you want to use the image in another application such as Microsoft Paint or as a wallpaper. Also see the BITSAVE command.
See also the SETACTIVEAREA command.
This is similar to the Bitmap - Save menu option, but it prompts you for a new file name.
This prints the active area on the screen to the printer.
This brings up a dialog box to configure the default printer.
This allows you to select which portion of the screen will be printed or saved. The primary purpose of this option is performance and space. You no longer need to wait for the software to build a full image. It takes less time and less memory to print and disk space to save a partial image. As a side effect you can adjust where your image ends up on the page by selecting different extents. You may at anytime click on reset to put the extents back to the full image. FMSLogo remembers what you set them to even after you exit.
This menu option also allows you to set how many "turtle steps" are mapped to an inch on your printout. The default is 125 turtle steps per inch of paper. Since FMSLogo's drawing surface defaults to 1000 x 1000 turtle steps, that equates to about 8 x 8 inches (1000/125 x 1000/125). You may increase this number to take advantage of higher resolution printers but your image will become smaller. You can compensate for this by increasing your drawing surface (and your drawing's size).
You can also set the active area with the Logo command SETACTIVEAREA and get it with the Logo operation ACTIVEAREA.