INGAMEPORT mask
Reads the value (or resistance across) the game port channel specified by mask
.
The mask
input must be either 1, 2, 4, or 8.
If mask
is 1, then INGAMEPORT reads the x-axis.
If mask
is 2, then INGAMEPORT reads the y-axis.
If mask
is 4, then INGAMEPORT reads the rudder.
If mask
is 8, then INGAMEPORT reads the z-axis.
You can read the button states using INPORT 513
.
INGAMEPORT outputs -1 if nothing is connected to the game port or if the mask
input is an unsupported value.
REPEAT 10000 [SHOW INGAMEPORT 1 WAIT 10]
Now move the Joystick around.