ARC2angle
radius
Moves the turtle along an arc (part of a circle).
The arc sweeps an amount given by the angle
input.
The size (curvature) of the arc is based on the radius
input.
If angle
is positive, then the turtle moves forward in a clockwise direction.
If angle
is negative, then the turtle moves backward in a counter-clockwise direction.
A 2D example:
ARC2 360 100
ARC2 90 50
A 3D example:
PERSPECTIVE
REPEAT 36 [RIGHTROLL 10 ARC2 180 100 ARC2 -180 100]
ARC |